When deeds of true heroism are called for and nothing short of a cinematic performance will do, it is time to draw upon prestige points. What are prestige points? Well in short, they are acquired points that your PC’s can spend for a variety of purposes to gain abilities that affect game play. Some of these effects are temporary in duration, such as Round and Encounter Abilities, while other abilities are Permanent in effect.
This system is completely optional. It’s meant to encourage participation to the campaign outside the game. Consider them a “Thank you” for anyone going the extra mile.
How do you gain prestige points? Simple. By contributing to the creation of our campaign. Exactly what this contribution consists in will vary. However the typical ways of earning points is to keep an updated character journal or posting an adventure log entry.
If anyone has a cool idea for a prestige point ability, let me know and I’ll consider it.
Once points have been acquired, they may be used in one of three ways.
- First, they may be used once per combat round to gain a short term benefit lasting the duration of that round. Each Round Ability uses up 1 prestige point. You may stack these as many as you wish. Points “used” in this way are not permanently lost but refresh at the start of the next game session.
- Second, prestige points may be used once per combat encounter to gain an immediate short term benefit. Each Encounter Ability uses up 2 prestige points. While you may only “use” prestige points to gain Encounter Abilities once per encounter, you may also choose to “burn” prestige points to gain additional Encounter Abilities. Each additional Encounter Ability gained in this way burns 1 prestige point. Points “burned” in this way are permanently lost.
- Finally, prestige points may be burned either during a game session, or out of session, to gain some permanent benefit. The burn cost of these abilities varies, but regardless of cost, no single ability may be purchased more than twice by the same character.
Points gained during the week are forfeit if you are not prepared for the next session and waste valuable playtime (i.e. forgetting character sheet, didn’t finish character, not leveled up, etc..)
Prestige Points Acquired
|Sloan||8||Stat bump +2 Dex|
|Soloman||8||Bonus Feat : Mobility|
|Offensive Prowess||+1 to Attacks and Damage||1|
|Defensive Prowess||+1 to AC and Saving Throws||1|
|Heightened Spell||+1 to spell save DC’s and +1 to overcome SR||1|
|Skilled Acumen||+2 to any skill check||1|
|Hardiness||+5 to stabilize when dying||1|
|Magic Boost||+1 Spell Level to Casted Spell||2|
|Gain the Advantage||Gain Advantage for a Die Roll||2|
|Supreme Initiative||Automatically win initiative||2|
|Resilient||Automatically roll a twenty to stabilize when dying||2|
|Concentration||Withdrawl as no action||2|
|Swift Attack||Gain one additional attack||2|
|Burst of Speed||Gain +30ft to movement speed for one round||2|
|Magical Insight||Gain temporary knowledge of one spell on your class spell list (Still uses an appropriate spell slot)||2|
|Magical Adaptability||Retrieve one previously cast spell (Must use during cast)||2|
|Swift Action||Gain one additional bonus action||2|
|Swift Reaction||Gain one additional reaction||2|
|Magical Endurance||Gain an additional spell slot of any level you can cast||1 Spell Level|
|Second Chances||Survive a killing blow (Reduced to 0 HP instead)||3|
|Vital Redirection||Gain average HP for your class +1 (Can be used after rolling)||1|
|Vital Fortune||Reroll HP gained at time of leveling||1|
|Vital Power||Maximize HP gained at time of leveling||2|
|Skill Training||Attain +1 bonus to any skill||2|
|Skill Mastery||Become proficient in one skill||4|
|Renaissance Man||Gain a bonus Feat||8|
|Self Improvement||Raise an ability score by 1 point|
|New Score 1 to 9||1|
|New Score 10 to 11||2|
|New Score 12 to 14||3|
|New Score 15 to 17||4|
|New Score 18 to 20||5|
Stolen shamelessly from the Age of Legends campaign on obsidian portal.